![]() Finding and handling these dependencies on different platforms comprises the majority of the complexity involved in writing CMake. However the build guide runs through the build process step by step.ĬMake will configure a set of build files which represent the commands and dependencies for the OpenVDB components you wish to install. If you're completely new to CMake, you may find it useful to read over the brief introduction to CMake and the CMake structure section below. CMake support ensures a high level of flexibility and pre-compile verification to the build process, making it much easier to control and customize the installation process for a wider range of platforms.ĬMake also makes it easier to automatically find and handle dependencies. CMake doesn't actually build the project but instead generates the files required for your toolchain, for example makefiles that serve as input to GNU Make. 4.CMake is a cross-platform family of tools designed to help build software. Setpointattrib(0,"width_pick",last_pt,min_width,"set") Remove points with measure higher than original prim Measure both original and current prim (offsetted) ![]() For each point, offset it randomly according to Move all prim points to first point position Goal: oofset points within a prim according to possible offsets Sometimes it is overkill because you might spend a full evening solving something to later find a node doing exactly that in a more efficient way, which might seem I lost my time.īut in general, the more I do it, the more I think it was a good decision because this forced me to be more and more proficient with this scripting language. However, the more experienced you are, the better you balance your coding efforts. At first, it might look like you are wasting your time, but I found this to pay off in time, always. It is extremely useful to get in touch with as many VEX functions as you can, so from time to time, I scroll down through the vex reference site, look for a function I never heard of, and try it. I find amazing the way this simple use of the ‘intersect’ function saves so much time and prevents topology issues. Finally, using the “snap” node-set to the grid.Īgain, a good practice I got used to some time ago is trying to solve as much as I can through VEX, like removing the overlapping faces in this example. ![]() Then removing all faces except one, dividing it using the “bricker” option, according to the selected size.
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